AMD Eyefinity Setup Guide for Sim Racing
Create a Seamless, Panoramic Cockpit with Radeon GPUs
Introduction: Sim Racing Is About Scale—And Eyefinity Delivers It
For Radeon GPU users, AMD Eyefinity is your path to immersive, wraparound racing. Just like NVIDIA Surround, Eyefinity allows you to span a single desktop across multiple displays—ideal for triple-monitor sim rigs.
When paired with correct:
- Field of View (FOV) calibration
- Bezel compensation
- Screen angle measurement
- Graphics scaling
…you can achieve a cockpit-level, real-world driving experience that transforms every lap.
This guide explains:
- What Eyefinity is and how it works
- Minimum system requirements
- Step-by-step setup for sim racing
- Bezel compensation process
- Triple-screen angle integration
- Game-specific notes
- Best practices and troubleshooting
What is AMD Eyefinity?
AMD Eyefinity is a multi-display technology built into Radeon graphics cards that lets your GPU treat multiple monitors as one large surface.
For sim racing, this enables:
✅ Ultra-wide panoramic visuals
✅ Accurate spatial awareness in cockpits
✅ Side mirrors on side monitors
✅ Full-screen, uninterrupted gameplay
✅ Bezel and angle compensation for true perspective
System Requirements
Requirement | Minimum |
---|---|
GPU | AMD Radeon RX 500 series or newer (RX 6000/7000 recommended) |
Software | Latest Adrenalin Edition Drivers |
Monitors | 3 identical resolution/refresh monitors (strongly recommended) |
Ports | 3x DisplayPort or HDMI from GPU (not from motherboard) |
OS | Windows 10 or 11 (64-bit only) |
🧠 Matching displays ensure perfect sync, scaling, and bezel alignment.
How to Set Up AMD Eyefinity (Step-by-Step)
1. Open AMD Radeon Software
- Right-click your desktop
- Launch AMD Software: Adrenalin Edition
2. Go to Eyefinity Tab
- Navigate to:
Settings > Display > Eyefinity - Click Create Eyefinity Display Group
3. Arrange Displays
- Drag your left, center, and right monitors into proper order
- Click Identify Displays to confirm orientation
4. Configure Bezel Compensation
- Select Bezel Compensation from the setup wizard
- Use the visual alignment grid to match objects across bezels
- Eyefinity will generate an updated resolution (e.g., 6048×1080 instead of 5760×1080)
5. Apply and Confirm
- Click Apply Eyefinity Group
- Your desktop will now span across all three screens
- Restart your PC or game to apply full-screen rendering
Supported Eyefinity Resolutions (with Bezel Compensation)
Monitor Type | Native Res | Eyefinity Group Res (Approx.) |
---|---|---|
3x 1080p | 1920×1080 | 6048×1080 with bezel comp |
3x 1440p | 2560×1440 | 8064×1440 with bezel comp |
3x 4K | 3840×2160 | 12192×2160 (GPU intensive) |
✅ You can also create custom resolutions using AMD’s Custom Display tool for advanced control.
Bezel Compensation in Eyefinity
Why It Matters:
Without bezel correction, objects like trackside cones, curbs, or even apex lines can appear:
- Disjointed
- Jumping between screens
- Visually stretched or shrunk
How It Works:
Eyefinity adds pixels to the total virtual desktop to simulate the physical bezel gap—even though those pixels are not directly visible. This preserves linear motion and object alignment across screens.
Use our FOV Calculator with bezel compensation enabled to recalculate FOV for your exact setup.
Triple Screen Angle Calibration
Most games that support triple-monitor output require you to input:
- Monitor angle (e.g. 45° per side)
- Distance to center screen
- Bezel width
Use a digital protractor or laser tool to measure your side monitor angle and input these values into:
- The game’s FOV config
- Our FOV calculator for exact H-FOV
🎯 Correct angles ensure peripheral screens reflect real-world sightlines and preserve apex/mirror accuracy.
Game Compatibility Matrix (with AMD Eyefinity)
Sim Title | Triple Screen Native | Eyefinity Required |
---|---|---|
iRacing | ✅ Full native | Optional (but helpful) |
Assetto Corsa | ✅ Yes (via triple app) | Optional |
rFactor 2 | ✅ Full support | Recommended |
AMS2 / PCARS2 | ✅ Yes | Recommended |
RaceRoom | ✅ Yes | Optional |
ETS2 / ATS | ⚠️ Config-based | Eyefinity required for triple fullscreen |
DiRT Rally 2.0 | ⚠️ Basic support | Eyefinity strongly recommended |
F1 / Forza / GT7 | ❌ No native support | Use ultrawide or VR as alternative |
Performance Tips
✅ Use identical monitor refresh rates
✅ Turn off V-Sync if screen tearing occurs (or use FreeSync if supported)
✅ Lock FPS to monitor refresh rate (e.g., 60Hz, 75Hz, 144Hz)
✅ Lower reflections, shadows, post-processing in triple-screen mode
✅ Use Radeon Chill or FSR to stabilise framerate
✅ If using VRR/FreeSync, ensure it’s enabled in both Radeon Software and monitor OSD
Troubleshooting
Issue | Fix |
---|---|
Center monitor shows image only | Ensure game is in exclusive fullscreen |
Visual tearing | Match all monitors to same refresh rate |
Cursor appears on wrong screen | Set center monitor as primary display in Windows |
Resolution not scaling | Rebuild Eyefinity Group and re-apply |
Game doesn’t detect triple display | Enable Eyefinity before launching the game |
Final Thoughts: Eyefinity Brings Your Virtual Cockpit to Life
When configured properly, AMD Eyefinity unlocks the full visual scale of sim racing. Add in proper angle measurement, bezel compensation, and FOV correction, and your three displays become one seamless driving reality.
✅ Set up Eyefinity through Radeon Software
✅ Enable and calibrate bezel compensation
✅ Input your angle + eye distance into FOV Calculator
✅ Match resolution + refresh across monitors
✅ Configure each sim title for true projection and scale
Dr. Vale’s content blends scientific precision with racer-focused clarity. Expect articles that don’t just explain the “how” but break down the “why” behind projection physics, spatial perception, and screen ergonomics in real-world terms. From triple screen angles to bezel compensation, Adrian’s work is grounded in empirical data and designed for competitive advantage.