FOV Calibration, Force Feedback, VR, and Display Support
Why This List Matters
If you’re serious about sim racing, your first question should always be:
“Can this game be calibrated to reflect real-world physics and visual scale?”
Not all racing games offer full compatibility with:
- Realistic Field of View (FOV) customization
- Adjustable Force Feedback (FFB) settings
- Triple-screen and ultrawide support
- Seamless VR integration
This guide provides a definitive compatibility matrix across major racing sims and sim-cades, helping you choose the right platform for your setup.
🧠 Compatibility Key
Symbol | Meaning |
---|---|
✅ Full Support | |
⚠️ Partial / Limited Support | |
❌ Not Supported |
🎮 Sim Racing Game Compatibility Overview
Game Title | FOV Customization | FFB Tuning | VR Support | Triple Monitor | Ultrawide Support |
---|---|---|---|---|---|
Assetto Corsa | ✅ Precise via settings & mods | ✅ Full, per-car tuning | ✅ Native (via SteamVR/OpenVR) | ✅ Native with angle correction | ✅ Yes |
Assetto Corsa Competizione | ✅ Vertical FOV only | ✅ Advanced GT-focused FFB | ✅ Native, demanding | ✅ Limited (via .ini edits) | ✅ Yes |
iRacing | ✅ Full horizontal & vertical | ✅ Elite-level tuning | ✅ Native | ✅ Gold-standard support | ✅ Yes |
rFactor 2 | ✅ Vertical FOV + camera overrides | ✅ Extremely detailed | ✅ Native (SteamVR & Oculus) | ✅ Full | ✅ Yes |
Richard Burns Rally (modded) | ✅ Via FixUp.ini or RBRPro | ✅ Plugin-based | ✅ RBRPro & OpenVR plugins | ✅ Yes (mod dependent) | ✅ Yes |
EA Sports WRC | ✅ Horizontal FOV | ✅ Rebuilt FFB engine | ⚠️ Planned future support | ⚠️ Not yet supported | ✅ Yes |
DiRT Rally 2.0 | ✅ Horizontal FOV | ✅ Solid, terrain-focused | ✅ Native (SteamVR/Oculus) | ✅ Yes (with tweaks) | ✅ Yes |
DiRT Rally 1 | ✅ Via config files | ✅ Moddable | ⚠️ SteamVR workaround only | ⚠️ Requires mods | ✅ Yes |
Project CARS 2 | ✅ Full horizontal input | ✅ Deep per-car tuning | ✅ Native VR support | ✅ Excellent support | ✅ Yes |
Project CARS 3 | ⚠️ Limited FOV slider | ⚠️ Simplified FFB | ✅ Native | ⚠️ Basic support only | ✅ Yes |
F1 23 / F1 24 | ✅ Horizontal FOV | ✅ Strong, but less detailed | ❌ Not supported | ✅ Basic triple setup | ✅ Yes |
F1 2016–2020 (Legacy) | ✅ Full manual control | ⚠️ Less granular FFB | ❌ No VR | ⚠️ Basic triple monitor | ✅ Yes |
Gran Turismo 7 | ❌ Fixed FOV | ⚠️ Tunable but locked to physics | ✅ PSVR2 only | ❌ No triple screen | ⚠️ Partial ultrawide (PS5 only) |
Forza Motorsport (2023) | ⚠️ No real FOV calibration | ⚠️ Basic FFB | ❌ No VR | ❌ No triple screen | ✅ Yes |
Forza Horizon 5 | ❌ Fixed camera FOV | ⚠️ Simplified FFB | ❌ No VR | ❌ No triple support | ✅ Yes |
Automobilista 2 | ✅ Based on PCARS 2 engine | ✅ Strong, scalable | ✅ Native SteamVR | ✅ Yes | ✅ Yes |
RaceRoom Racing Experience | ✅ Configurable via UI | ✅ Detailed per-car profiles | ✅ Native VR | ✅ Yes | ✅ Yes |
BeamNG.drive | ✅ Full via camera config | ✅ Physics-derived, realistic | ✅ Experimental VR | ✅ Yes | ✅ Yes |
WRC Generations | ✅ Configurable cockpit FOV | ⚠️ Basic FFB only | ❌ No VR | ⚠️ Not optimized | ✅ Yes |
Live for Speed | ✅ Highly configurable | ✅ Lightweight but precise | ✅ Native | ✅ Yes | ✅ Yes |
KartKraft | ✅ Limited FOV tuning | ✅ High-quality short-range FFB | ⚠️ Experimental | ✅ Yes | ✅ Yes |
🧭 Platform Compatibility Notes
Platform | Limitations |
---|---|
Console (PS5/Xbox) | Most console racing games lack FOV calibration, VR, or proper FFB configuration. |
Steam Deck | Most PC sims run but may struggle with FFB passthrough and ultrawide emulation. |
PC + Mod Support | Best for full simulation realism with FOV, FFB, VR, and visual scale fidelity. |
🔍 Summary: Games That Support True Simulation Setup
Category | Top Picks |
---|---|
Best for FOV Accuracy | iRacing, Assetto Corsa, rFactor 2, RBR (modded) |
Best FFB Systems | rFactor 2, iRacing, AMS2, AC |
Best VR Experience | iRacing, AC (w/ OpenVR), DiRT Rally 2.0 |
Best for Triple Monitors | iRacing, PCARS 2, RBR (modded), AMS2 |
Best Budget/Legacy Sim | RBR, RaceRoom, AC (modded) |
Final Thoughts: Choose Your Sim Based on Support, Not Hype
Not every racing title is built for simulation. If your goal is to replicate real-world racing geometry, force feedback fidelity, and cockpit immersion, then FOV calibration, customizable FFB, and display scaling are non-negotiable.
Start with the right title. Then:
✅ Use our FOV Calculator
✅ Configure triple/ultrawide/VR setups
✅ Fine-tune FFB to your wheel
✅ Master vision and braking depth with proper calibration